Application

Apr. 4th, 2013 06:09 pm
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[personal profile] bastionmods

Before you app
Applications are always open, but are processed every other Saturday. You can apply for any character from any canon as an OU or AU. You can also apply for an OCs. Be sure to copy the correct form below when you go to write your app.

Currently there can be only one version of each character within the Bastion. That character can be either OU or AU. This is subject to change at a later date.

The character limit is currently three. You can app up to two characters from the same canon, so long as the characters do not interact in canon and would not interact within the game. Exceptions to this rule will be allowed for special cases, so if you think you have a possible exception please contact a mod about it.

If you would like to app a fourth character, you must have passed the previous two ACs in order to do so. If you did not pass the previous two ACs, then we will reject your application.

Apps will be read in the order they are posted. If two people app the same character, we will make a decision on the first application before reading the second. The only exception to this rule is in the case of a reserve, where we will read the app from whoever has the reserve first. There are no app challenges.

Please read the rules, FAQ, and setting pages before applying. Also be sure to check the reserves page and taken page.

Please finish your app before posting. Once you are finished, post your application here. If you need more than one comment to post it, then respond to your first comment to finish your application.

If your application is accepted, be sure to read all the information and follow all of the steps in the acceptance post. If we ask you for revisions, you will have 72 hours to post those revisions. If you are rejected, you must wait two weeks before applying again.

As a note, OCs will be held to high standards. Do not skimp on details in any section of the application if you are planning to app an OC.

Application: OU


Player name: whatever name you want to go by OOCly
Age: 17 and up please!
Contact: A personal journal, a plurk name, an email, whatever. We just need some way to contact you.
Other characters: Please list all the characters you currently play.

Character name:
Series: If there is more than one version of canon, please specify which one you will be playing from.
Canon point: Please keep in mind that there is no way to canon-update your character when you choose a canon point to take them from.
Summary: Sum up the character's history and personality. This doesn't have to be long, a few paragraphs should be fine.
Powers: If your character has canon powers, please describe them and how they will be changing to fit within the setting. More information on powers can be found here.
Entry: How will your character be entering the game? They can either find their way to the Bastion on their own, or they can be found on the Skyway by someone else. This is not a sample! This is to tell us if your character will need to be rescued from the Skyway, so we can arrange that. Don't put the day of entry in your app, we will do that for you.



Application: AU
Player name: whatever name you want to go by OOCly
Age: 18 and up please!
Contact: A personal journal, a plurk name, an email, whatever. We just need some way to contact you.
Other characters: Please list all the characters you currently play.

Character name:
Series: If there is more than one version of canon, please specify which one you will be playing from.
AU info: Please describe how the AU differs from canon
Summary: Sum up the character's history and personality. Be sure to include how the AU has affected the character you are apping.
Powers: If your character has canon powers, please describe them and how they will be changing to fit within the setting. More information on powers can be found here.
Entry: How will your character be entering the game? They can either find their way to the Bastion on their own, or they can be found on the Skyway by someone else. This is not a sample! This is to tell us if your character will need to be rescued from the Skyway, so we can arrange that. Don't put the day of entry in your app, we will do that for you.



Application: OC
Player name: whatever name you want to go by OOCly
Age: 18 and up please!
Contact: A personal journal, a plurk name, an email, whatever. We just need some way to contact you.
Other characters: Please list all the characters you currently play.

Character name:
OC info: Please describe the world the OC is from. This section should be a couple paragraphs long at a minimum.
Summary: Describe the character's history and personality. Both should be covered in this section, but more attention should be paid to personality.
Powers: If your character has canon powers, please describe them and how they will be changing to fit within the setting. More information on powers can be found here.
Entry: How will your character be entering the game? They can either find their way to the Bastion on their own, or they can be found on the Skyway by someone else. This is not a sample! This is to tell us if your character will need to be rescued from the Skyway, so we can arrange that. Don't put the day of entry in your app, we will do that for you.



profile codes

Re: REVISION

Date: 2013-04-21 11:20 pm (UTC)
From: [personal profile] orison
Summary: In terms of history, Osahar was naturally born and raised on Orphan. He had a natural knack for mechanics and engineering, and so as he grew older he began studying that. It wasn't until his twenties, however, that he first got a chance to use it in a major way. Orphan passed through an uninhabited solar system, and he was allowed to join the asteroid miners in their work. It was to be a fateful decision.

Asteroid mining turned out to be incredibly boring work. The other miners took things slow and cautious, allowing advanced robotics and automated calculations to do their slow, calculated work. Osahar, because he was and is so dedicated to his people, was driven to speed up the process and get them more resources, stockpiling up for the long drift to the next system.

It was a disaster. Part of the reason the miners took things so slowly was because they understood the effect their graviton fields could have on the 'shrapnel' they received from the asteroids. When Osahar rushed things along, the gravity field sent the shards flying. A few slammed into Osahar himself, pulverizing his left arm and part of his rib cage, barely missing his heart.

With prompt medical treatment, he survived, but his arm was a complete loss. He had to have it replaced with a cybernetic limb, and from that moment on he never made the same mistake again. He went, perhaps, a bit too far, losing some of his confidence and growing far more risk-averse than he'd ever been before.

He also swore off mining, focusing instead on engineering projects within Orphan, or in helping communities that they ran across. Part of the end result of humanity becoming so fragmented was that some communities no longer had the technical expertise to maintain their own technology, and so Osahar would often be sent as both engineer and ambassador. By and large he enjoyed it, especially getting to help people, although a few cultures were... problematic. Some because they had formed a strictly matriarchial culture, some because they had never seen a man with dark skin within living memory, some because they held holistic standards of beauty and couldn't stand someone as overtly imperfect... but by and large it was fine. He learned to handle the rejections well enough, though some of them- especially the ones dealing with his cybernetics- cut deeply and made him search for reassurances that he was still 'normal.'

All of that changed when he was dispatched to Sango Colony. This space colony orbited a massive gas giant, and primarily engaged in atmosphere skimming- the gas giant had abundant supplies of hydrogen and oxygen, as well as other elements, enabling the colony to serve as a supplier of fuel to both ships and individuals. However, something had gone catastrophically wrong, and Osahar was sent, with an engineering team, to investigate and repair if possible.

Osahar was the natural leader, and the team worked under him with remarkable efficiency.

What they uncovered, through the course of their investigation, was horrifying. Sango Colony had turned to extreme genetic engineering, making use of their abundant biological material to change everything. The station itself had been redesigned with this in mind; forming, among other things, a 'living' station that could reproduce several biological functions, such as automatically patching itself in the case of a hull breach, as though with platelets, and turning waste into usable energy or parts.

It had all fallen apart, though, when the station disrupted a baryonic annihilator, vaporizing the central hub and leaving the outlying sections isolated and helpless. Among other things, Osahar's team encountered individuals who had been designed to survive vacuum, in a manner similar to that of tardigrades. Thus, even though they arrived over a year after the station was damaged, they were attacked the instant they restored life support to a single section.

At first Osahar didn't know that these were sapient beings, and he used lethal force to defend himself and his people- as always, he was protective of his own first and foremost. However, after the first section was nearly cleared out, and after he encountered one who was intelligent, he realized what had just happened. The people were ravenous and nearly dessicated, their higher functions disabled until they could feed and rehydrate. When that one, Bernard, showed that he was normal enough, the plan changed. Even when some of his team insisted that they kill Bernard just in case, Osahar stuck up for him, insisting that they treat him well- as he reminded them, Singularians were to be the first to show mercy and the last to resort to death, and he took that principle seriously.

The next section's recovery went much more smoothly, with the team arranging food and water supplies before restoring the life support, allowing the people there to avoid attacking them. After that, Osahar took the lead in providing organization to the survivors, rebuilding power relays and arranging for their lives to be at least not too desperate. Needless to say, some were curious about what happened to their friends and family on the other segments, and Osahar had to admit what happened.

It was another fateful decision. The third section also went according to plan, until one of the men in the second tried to get his revenge for the newcomers killing his family before they realized what was going on. A planted charge blasted open the section after Osahar and a few engineers restored power, sucking out the water and food before the ship could patch the hole.

Osahar very nearly died there. The creatures had bioengineered weapons, after all, and he hadn't been expecting a fight. None of them had. Despite his best efforts, Osahar was unable to save the team members that had gone with him. He only barely managed to survive, himself... until a second charge went off.

That one was a toxin, designed to break down the ship's temporary patches. All at once, the atmosphere was sucked out of the station, and Osahar blacked out minutes afterward, since his space suit was too badly damaged to maintain any seal. The last thing he could remember was the feeling of blacking out and the searing pain of his saliva boiling on his tongue, something he'd never, ever forget.

Bernard was the one that saved him. Being capable of surviving vacuum, he risked it to bring Osahar supplies to survive, and escorted him to safety.

After being resuscitated, it took some time for Osahar to regain some measure of confidence in himself again. The person responsible being brought to justice helped, of course, but in the end he blamed himself for the death of his men. It wasn't until Bernard snapped him out of it by pointing out that they needed to repair the station completely that Osahar shook off the worst of the depression. They, and what remained of the team, worked together to repair the last section, and the people of Sango Colony were relocated to other locations while the colony itself was rebuilt.

Bernard stayed with Osahar during those years of work, and as Orphan left the solar system and Sango was reopened, Bernard decided to go with Osahar and start teaching the Singularians more about the possibilities of genetic engineering and to help them better survive their harsh world.

Unfortunately, that's when the events of Bastion happen.

Personality-wise, then, what can be said about Osahar? First and foremost, he's an engineer, and he's been trained to be a very good one. He's logical, he's rational, and he's given more to concrete action than emotions or theories. Building things and maintaining them is his life, and he's taken to that with a great deal of zeal. From space stations to children's toys, he builds up and provides, even if he's not that good at doing things with them or presenting them nicely.

More than just an engineer, though, he's a leader- he's used to working with and leading teams, and he's naturally given to organization. While he often can and does work alone, he feels most comfortable in a group united by a common purpose.

Osahar does tend to lean toward being cautious and risk-averse, though. His arm is a constant reminder of what happens when he gets too cocky, and sometimes he over-corrects into pessimism or over-analysing risks. This sometimes leads to friction with his teams, particularly when he insists on having extra time to ponder over things before letting them work.

That being said, he is very dedicated to his people- and to a broader sense, anyone he's working with or for- and he truly wishes the best for them. He tries to find out what they need or what's bothering them, and as best he can, he tries to be there for them. This can lead to a bit of self-sacrificing, but more often it leads to a better situation for all parties. Sometimes it doesn't, as when he lost his arm or when he was too quick to get to Sango Colony's third section and was betrayed, but that's only natural.

Along the lines of dedication and common purpose, he is also a Singularian, and while he's a bit quiet about his beliefs, they're very strong and animate him. It's partially from those teachings that he draws his love of creation and building, and similarly continues to have an impact on his generally upbeat and confident outlook on life. Likewise, it's a belief with a strong focus on community and giving to others, which influences his decisions in those regards. He especially has a deep regard for life and improving it- hence why he spared Bernard and why he worked so hard to save the people of the colony, even when they were seen as 'monsters.'

When faced with adversity, he tends to find it as more a challenge to overcome than a 'problem' in the usual sense. He tries to break down what's facing him into its component parts, and tackle them as needed. It's rare for him to ever feel overwhelmed for long periods of time, and he usually tries to help those with him to get over those kinds of feelings, as well. By extension, he acts the same way with something new- he'll want to understand how it works, and so he'll do the best he can to approach it in that way, as an engineer would.

The only two things that really tend to get under his skin are failure and rejection. He tries to be very careful and precise, and so when things don't go according to plan- or worse, go horribly wrong- he tends to blame himself. This can sink him into deep depression, depending on how bad it is, or it can drive him into near-obsession with trying to find out what happened and how to never, ever do it again. With the Sango colony, it was the former- since there was little he could do to prevent it, he instead took the failure personally, and had to be shaken out of it. While he's often successful in finding the flaws he's committed, it tends to make him a nightmare to be around in those times.

Rejection is a bit more complicated, depending on who does it and why. By and large he can deal with a lot of it, since his culture and experience has been one of dealing with such things, but... when it's someone he cares about who does it, or if it hits him in a vulnerable spot- his confidence, his talents, his basic worth as a person- even if he shrugs it off on the surface it will still bother him on a deeper level. Often he'll look for some kind of reassurance from people he trusts, even if it's in a casual or indirect way. If he can't find one, then he'll likely try to deal with it on his own, with... varying degrees of success.

On a more personal level, Osahar is very impressed- and a little intimidated- by people who are clearly good at something he's horrible at. For example, he may greatly admire a talented virtuoso's talents, but if he were to be asked to take part, he'd be embarrassed and try to refuse. Likewise, if he knows someone is a very talented cook, he'll try to find ways to avoid inviting that person over for a meal- whether it's going to that person instead or finding a third party to both go to, because he wouldn't want to show that he's bad at cooking or feel like he's inferior.

It should be pointed out that the exposure to vacuum did lead to some odd effects for Osahar. For example, it led to the saliva in his mouth boiling, so he both has a much more muted sense of taste than he used to, and he now has a natural aversion to hot liquids. Likewise, he'll start getting a little panicked if he's in an area with low oxygen or the like. Not to the point he can't function, but certainly with a great deal of anxiety.

Lastly, for Bastion, he'll be dealing with a lot of new things. Arable farmland is a novelty to him, and children are rare enough that he'll feel a little awkward around them. Likewise, a lot of the technology common to the setting will be so obsolete by his time that he'll have to learn how to use them. He's also completely unfamiliar with anything supernatural, leading to a great deal of confusion with that basic idea. While he's not agoraphobic, he'll still feel a little uneasy while planetside, since he grew up in stations or tunnels, and he's never been to an earth-type world. Natural smells and sunshine too are going to be a novelty. Some more pleasant than others, naturally.

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