bastionmods: (Default)
bastionmods ([personal profile] bastionmods) wrote2013-04-04 06:09 pm

Application


Before you app
Applications are always open, but are processed every other Saturday. You can apply for any character from any canon as an OU or AU. You can also apply for an OCs. Be sure to copy the correct form below when you go to write your app.

Currently there can be only one version of each character within the Bastion. That character can be either OU or AU. This is subject to change at a later date.

The character limit is currently three. You can app up to two characters from the same canon, so long as the characters do not interact in canon and would not interact within the game. Exceptions to this rule will be allowed for special cases, so if you think you have a possible exception please contact a mod about it.

If you would like to app a fourth character, you must have passed the previous two ACs in order to do so. If you did not pass the previous two ACs, then we will reject your application.

Apps will be read in the order they are posted. If two people app the same character, we will make a decision on the first application before reading the second. The only exception to this rule is in the case of a reserve, where we will read the app from whoever has the reserve first. There are no app challenges.

Please read the rules, FAQ, and setting pages before applying. Also be sure to check the reserves page and taken page.

Please finish your app before posting. Once you are finished, post your application here. If you need more than one comment to post it, then respond to your first comment to finish your application.

If your application is accepted, be sure to read all the information and follow all of the steps in the acceptance post. If we ask you for revisions, you will have 72 hours to post those revisions. If you are rejected, you must wait two weeks before applying again.

As a note, OCs will be held to high standards. Do not skimp on details in any section of the application if you are planning to app an OC.

Application: OU


Player name: whatever name you want to go by OOCly
Age: 17 and up please!
Contact: A personal journal, a plurk name, an email, whatever. We just need some way to contact you.
Other characters: Please list all the characters you currently play.

Character name:
Series: If there is more than one version of canon, please specify which one you will be playing from.
Canon point: Please keep in mind that there is no way to canon-update your character when you choose a canon point to take them from.
Summary: Sum up the character's history and personality. This doesn't have to be long, a few paragraphs should be fine.
Powers: If your character has canon powers, please describe them and how they will be changing to fit within the setting. More information on powers can be found here.
Entry: How will your character be entering the game? They can either find their way to the Bastion on their own, or they can be found on the Skyway by someone else. This is not a sample! This is to tell us if your character will need to be rescued from the Skyway, so we can arrange that. Don't put the day of entry in your app, we will do that for you.



Application: AU
Player name: whatever name you want to go by OOCly
Age: 18 and up please!
Contact: A personal journal, a plurk name, an email, whatever. We just need some way to contact you.
Other characters: Please list all the characters you currently play.

Character name:
Series: If there is more than one version of canon, please specify which one you will be playing from.
AU info: Please describe how the AU differs from canon
Summary: Sum up the character's history and personality. Be sure to include how the AU has affected the character you are apping.
Powers: If your character has canon powers, please describe them and how they will be changing to fit within the setting. More information on powers can be found here.
Entry: How will your character be entering the game? They can either find their way to the Bastion on their own, or they can be found on the Skyway by someone else. This is not a sample! This is to tell us if your character will need to be rescued from the Skyway, so we can arrange that. Don't put the day of entry in your app, we will do that for you.



Application: OC
Player name: whatever name you want to go by OOCly
Age: 18 and up please!
Contact: A personal journal, a plurk name, an email, whatever. We just need some way to contact you.
Other characters: Please list all the characters you currently play.

Character name:
OC info: Please describe the world the OC is from. This section should be a couple paragraphs long at a minimum.
Summary: Describe the character's history and personality. Both should be covered in this section, but more attention should be paid to personality.
Powers: If your character has canon powers, please describe them and how they will be changing to fit within the setting. More information on powers can be found here.
Entry: How will your character be entering the game? They can either find their way to the Bastion on their own, or they can be found on the Skyway by someone else. This is not a sample! This is to tell us if your character will need to be rescued from the Skyway, so we can arrange that. Don't put the day of entry in your app, we will do that for you.



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notduchess: (Were you dropped on your head)

'Duke' Pantarei | Tales of Vesperia (AU)

[personal profile] notduchess 2013-04-19 03:58 am (UTC)(link)
Player name: Samm
Age: 22
Contact: [personal profile] dreamoftrees, [plurk.com profile] radiantwingedone
Other characters: n/a

Character name: (Captain) 'Duke' Pantarei
Series: Tales of Vesperia, PS3 (Flynn is in the party, Patty exists-)
AU info: Twins Duke, girl and boy. Boy follows game-path, lady is a knight in his place.
Summary: In true fashion of high nobility within a moderately medieval society, when albino twins were born, out of expectation one would probably die, magic healing available or no, they gave them the same name. The twins (who I will be referring to as Knight for the one this app references, and Hermit, for the other) eventually used this to their advantage; if no one could tell them apart, they could make use of this shared name, particularly when it started to become a case of Knight having different subjects to learn than Hermit.

Rather early into Hermit's studies to join the knights, he met Elucifur. Without any warning, the pair ran off. Knight was a little troubled by this, but not nearly so much as their parents; it was one thing for the daughter to run off with someone, much less the son to the eyes of their peers (never mind that there's no emphasis on gender for inheritance). So the girl became the Knight, slowly reaching the rank of Royal Guard Captain, something close to Alexei's lieutenant.

By the time the Great War hit, Knight had made clear that the reason they had strived for the more mobile captain's position was to 'search for my sister', further spreading the lie that Hermit was the girl twin. Hermit had also asked Elucifur to help that, and the War continued as it had; reducing the Empire's cities, growing the Union and Guild's numbers, the creation of Schwann/Raven, victory in a combined effort of Elucifur and the twins, although Knight's aid in that was less extravagant than Hermit's.

The last true contact Knight had with Hermit was before the theft of Dein Nomos. After this, contact was one-sided and very indirect; knight would find folded bookmarks of notes, books rearranged in her small bookshelf and new ones added to her desk.

Knight managed to maintain a fairly professional-friendly relationship with Brave Vesperia, even before its forming. As a captain of the Royal Guard, she had a little more say in things than Flynn, and made life a little trickier in small ways for people like Ragou and Cumore (up until Yuri removed them). After Yuri hinted that they had met before—thinking that Hermit and Knight were the same person—Knight occasionally aided Brave Vesperia, simply because 'You lot have found my sister more often than I have, and you're not even trying', after Yuri questions/hints that they've met and they hadn't the way he spoke of.

The events of Aer-infested Zaphias had the frustrated captain re-collecting some of the Royal Guard who were a little torn on loyalties, making it easier for Brave Vesperia to reach and stop Alexei; both times(He may be a friend, but who else is going to point out when he needs a kick in the balls?), regardless of the use of Dein Nomos beyond a comment of 'I ought to be asking for that'. Knight spends time in the search for Yuri at sea, only to find out that Hermit had been using her room to patch him up.

Knight remains focused on patching up the internal workings of the empire with Ioder, until the meeting in Aurnion about Tarqaron. Knight is not allowed to go along with Brave Vesperia simply because of the family tie to Hermit, although this is something she ignores, reaching Tarqaron far after the Guild.

She was climbing the long staircase up to the Garden Level when she arrives in Bastion.



Due to her higher level of interactions with people, Duke has a bit more obvious of a personality. She is still generally quiet, not particularly likely to share random thoughts or do well at more than basic small-talk. She does her best to keep a watchful distance on the members of her brigade; distance because she must still keep her gender from being clear, watchful because she feels responsible for the lot of them, having worked to shape them into something better than the other brigades. Having worked with a great number of people for the better part of 16 years, she is better at vocal expressions and actually understanding all the small parts of spoken language that are lost without exposure—things like tones, how things are said, sarcasm. Her voice rarely rises outside of extremes of emotion or in fights where it would be hard to hear her otherwise, her expression is just less open than expected of a long-time captain. She understands the need for lies, white and otherwise, as technically she's living one. She's more than capable of taking mocking jabs at people, skirting the edge of what is able to be called out on and what could just be a rough way of speaking rather than an outright insult. The only times when this is breached is when her temper actually overflows, then all the words and phrases picked up from a career in the guard are put to use.

Her years of working in the royal guard has resulted in a fairly constant air of confidence; always standing balanced and ready to move—or in a way that would make it so she could stand there for hours. Lots of military time on the feet does that, even with hours at a desk to average it out. This is less of the meditative tranquility of the wandering hermit and more of the statuesque standing of someone who is supposed to be furniture; the guard who is overlooked until needed.

Because she was never betrayed in the way that her sibling was, Duke does not have so much of a problem with trusting others. True, she trusts no one a great deal, but that is more because she isn't going to trust anyone in keeping that 'Captain Pantarei' is a woman a secret. It puts a bit of a damper on personal life, but does give her plenty more time to study, which makes her happy. A positive side effect of not getting attached is that she did not blindly follow Alexei; perhaps it was also that she was supposed to be the head of the second group of Royal Guard, but being attached to him simply as 'that's the man who gives me my orders' rather than out of any hero worship helped her keep her head when he went off on a power trip.

To her, people are people. Some are stronger than others, some have more arrogance than others, some are more naïve than others. Money doesn't really come into it as much as other nobles would like; she's a knight, if you're an imperial citizen, Krityan, or some guildsman, if you're in need of some sort of aid she is supposed to be able to provide, she will try. True, her manners might slide about on a scale depending on how rude or in genuine need the person is, but people are people.

A great deal of the differences between this Duke and her brother / OU Duke is that she simply never had her world shattered. She had no Elucifur to be betrayed, and never truly learned about why her brother vanished. She is withdrawn and guarded, but due to not wanting a lie to be discovered, rather than any traumatic event.

Powers:
• Magic: Duke collects small particles in ... everything, and molds them with formula into spells. She's particularly skilled with fire, wind, light, darkness, and unaligned elements. She has also learned the Rizomata Formula, but she's slower at casting than people who use Bodhi Blastia. Not particularly good at healing.
• Research Magic: With enough time and books at hand, Duke can create and alter previously known spells. She isn't terribly skilled with creating new spells, but she had been working on 'holding' spells, in physical forms or just for pretty intimidation factor. (think magic grenades, or Garista's little purple balls over his hand from the First Strike movie)
• Swordsmanship: Duke uses heavy long swords (There's a sword in DnD called a "mythril sword", which means it weights half more, but is the same balance as a normal long sword. Just there's mercury in it, so when swung it flows to the tip and hits heavier than a long sword ought to). She's best with both the heavy and normal weight long swords. She is good enough to have "special physical attacks" / Strike Artes with that size of sword.
• Other weapons: She can pick up and use a spear/polearm that's close, and bow, without hurting herself. Does not have any "special physical attacks" / Strike Artes with these weapons.
• Overlimit: By getting enough adrenaline running (either through taking hits or doling them out), she can up her physical abilities for a time, also giving her a red aura. This would include cutting casting time and the pause between chaining Strike Artes and allow her access to far more powerful things called Burst Artes and Mystic Artes. Level Four is most dangerous as it works as a pain-reflex blocker, and that just.. isn't safe.


•o Limitations: Spells will be limited to three per day.
•o Limitations: Strike Artes that are not Havoc Heaven, Ill Wind, Guardian Field count as "talents". Havoc Heaven, Ill Wind, Guardian Field count as Abilities, and will fall under the 3/day rule.
•o Limitations: Overlimit doesn't go beyond OVL1, if she can get it to work at all- (would be a 3/day, including fails, and doesn't refill any 3/day uses-)


Entry: Day 58, close enough to make it on her own with much frustration, will probably either run into people or draw them in with her frustrated yelling.
notduchess: (Good feels)

REVISIONS

[personal profile] notduchess 2013-04-20 01:37 am (UTC)(link)
> Knight remains focused on patching up the internal workings of the empire with Ioder, until the meeting in Aurnion about Tarqaron, which Hermit had raised. Despite her clear frustration at the actions of her sibling, and belief that Hermit ought to listen to her, Knight is not allowed to go along with Brave Vesperia simply because of the family tie to Hermit, as things would get emotional or . This is something she ignores, reaching Tarqaron far after the Guild.

> Knight doesn't fully know about what happened with Elucifur and Hermit, particularly because she wasn't really aware of the strength of their relationship (even if there was a inkling that 'eloped with' was probably far more accurate than her parents thought when they used it.) He had all but cut off contact prior to the Great War, but during those 2-3 years were hectic and spent trying not to lose more cities and lives to angry Entelexeia. The messages from her brother were cryptic enough to keep her wary, but not quite certain as of why, as Hermit wasn't sure if these messages would be intercepted and how much danger that blandly stating what he'd done could put on his twin. She does start poking around, but mostly as a side study to working out problems within the Empire

> What truly clicks all the things together is the rise of Tarqaron and Brave Vesperia's announcement that it was Hermit-or at least, the Duke that wasn't in the knights. It was so far out of her expected actions for her brother that it made hints and whispers make a great deal more of sense. Anger and sadness were the primary reactions - why the hell had he thought that (Tarqaron, Life-Force stealing Formula) was a good idea, why didn't he try talking to her. She grew to be of the opinion, with talking to Brave Vesperia and the little details they learned that she hadn't been able to find, that the Empire 'broke' her twin, so a good amount of anger was directed at whoever had done that- and more need to be up there so she could talk him down and then go hunt down whoever had.

> Brave Vesperia would figure out the truth, as they end up having to kill Hermit, and Knight is most upset about this and serves as another 'boss fight' (much to the Guild's dismay, this is actually a 'bad end' Vesperia-). Alexei may have had some suspicions, but no one else knew Knight long enough/close enough to get beyond the opinion of "that is a very androgynous guy". Yes, Hermit didn't dress like a lady (no dresses), but he also had a fairly light male/deep lady's voice like Knight, and kept long hair and the coat that hugs awkward ways. Knight wears the "male" version of the uniform, and uses postures of fairly assertive males to help keep her cover.