bastionmods: (Default)
bastionmods ([personal profile] bastionmods) wrote2013-04-04 06:09 pm

Application


Before you app
Applications are always open, but are processed every other Saturday. You can apply for any character from any canon as an OU or AU. You can also apply for an OCs. Be sure to copy the correct form below when you go to write your app.

Currently there can be only one version of each character within the Bastion. That character can be either OU or AU. This is subject to change at a later date.

The character limit is currently three. You can app up to two characters from the same canon, so long as the characters do not interact in canon and would not interact within the game. Exceptions to this rule will be allowed for special cases, so if you think you have a possible exception please contact a mod about it.

If you would like to app a fourth character, you must have passed the previous two ACs in order to do so. If you did not pass the previous two ACs, then we will reject your application.

Apps will be read in the order they are posted. If two people app the same character, we will make a decision on the first application before reading the second. The only exception to this rule is in the case of a reserve, where we will read the app from whoever has the reserve first. There are no app challenges.

Please read the rules, FAQ, and setting pages before applying. Also be sure to check the reserves page and taken page.

Please finish your app before posting. Once you are finished, post your application here. If you need more than one comment to post it, then respond to your first comment to finish your application.

If your application is accepted, be sure to read all the information and follow all of the steps in the acceptance post. If we ask you for revisions, you will have 72 hours to post those revisions. If you are rejected, you must wait two weeks before applying again.

As a note, OCs will be held to high standards. Do not skimp on details in any section of the application if you are planning to app an OC.

Application: OU


Player name: whatever name you want to go by OOCly
Age: 17 and up please!
Contact: A personal journal, a plurk name, an email, whatever. We just need some way to contact you.
Other characters: Please list all the characters you currently play.

Character name:
Series: If there is more than one version of canon, please specify which one you will be playing from.
Canon point: Please keep in mind that there is no way to canon-update your character when you choose a canon point to take them from.
Summary: Sum up the character's history and personality. This doesn't have to be long, a few paragraphs should be fine.
Powers: If your character has canon powers, please describe them and how they will be changing to fit within the setting. More information on powers can be found here.
Entry: How will your character be entering the game? They can either find their way to the Bastion on their own, or they can be found on the Skyway by someone else. This is not a sample! This is to tell us if your character will need to be rescued from the Skyway, so we can arrange that. Don't put the day of entry in your app, we will do that for you.



Application: AU
Player name: whatever name you want to go by OOCly
Age: 18 and up please!
Contact: A personal journal, a plurk name, an email, whatever. We just need some way to contact you.
Other characters: Please list all the characters you currently play.

Character name:
Series: If there is more than one version of canon, please specify which one you will be playing from.
AU info: Please describe how the AU differs from canon
Summary: Sum up the character's history and personality. Be sure to include how the AU has affected the character you are apping.
Powers: If your character has canon powers, please describe them and how they will be changing to fit within the setting. More information on powers can be found here.
Entry: How will your character be entering the game? They can either find their way to the Bastion on their own, or they can be found on the Skyway by someone else. This is not a sample! This is to tell us if your character will need to be rescued from the Skyway, so we can arrange that. Don't put the day of entry in your app, we will do that for you.



Application: OC
Player name: whatever name you want to go by OOCly
Age: 18 and up please!
Contact: A personal journal, a plurk name, an email, whatever. We just need some way to contact you.
Other characters: Please list all the characters you currently play.

Character name:
OC info: Please describe the world the OC is from. This section should be a couple paragraphs long at a minimum.
Summary: Describe the character's history and personality. Both should be covered in this section, but more attention should be paid to personality.
Powers: If your character has canon powers, please describe them and how they will be changing to fit within the setting. More information on powers can be found here.
Entry: How will your character be entering the game? They can either find their way to the Bastion on their own, or they can be found on the Skyway by someone else. This is not a sample! This is to tell us if your character will need to be rescued from the Skyway, so we can arrange that. Don't put the day of entry in your app, we will do that for you.



profile codes
stormsinbraids: ([Chime])

Trisana Chander | Circle of Magic | OU (Oh, it looks smaller here than I thought)

[personal profile] stormsinbraids 2013-06-21 07:52 pm (UTC)(link)
Powers:
Tris is a weather witch. Just about any nature... thing that is not plants or animals, she has some sort of power with it. Lightning? Catches it and plays with it all the time, no big. Earthquakes? Catching those is very tricky business, but guess what she can still do. Volcanic things? Her body in such a thing is up in the air, but her magic-self had no problems at all, when the smith mages hid behind shields. This is described as "Ambient Magic with the Weather and the Earth" which includes magma flows and ocean tides.
For some things, they are Always On.
Tris will Always be able to:
Scry the Wind: her glasses are special made to keep images from hitting her eyes on the wind. If the breeze passed by it on the way to her, it has a chance to be seen. These images generally last a few seconds, but are very clear.
Words on the Wind: Were you talking and a breeze passed you and headed over to her? She just eavesdropped without meaning too. Oops. It is unlikely that anyone who is not one of her siblings can hear what she does, unless she wants you to (or you have eavesdropping magic of your own). She can also twist the air about to make your mutters closer to a shout, or increase her own volume.
Weather: She will know how the weather is going to change. She will know if an earthquake is coming, the strength of them, for example. This is 100% accurate.
Lightning: It takes no conscious effort for her to sprout lightning, and control is something that is easy. She doesn't have to gather it from storms, enabling her to produce it subconsciously when angered. This also means she can be struck by lightning with no ill effects.
Temper: Growing further from her ease with lightning, if truly enraged, the weather will do odd things about her.
Store magic: Storing the power she has already caught doesn't take any effort on her part. Touch it to a braid, drain it into it, pin it up and out of the way. This is also seen in the hurricane scene – she touched her "ball" of storm "yarn" to the half-emptied hurricane braid, and it snapped back up into a braid, which she tied off. She is known to keep North, East, South, West winds, as well as hurricanes, earthquakes, thunderstorms, and the heat of lava tied in her hair. (Note: She can store rain, but it makes her hair frizzy, so she doesn't. Earth forces, tidal forces, some wind, some heat, heavy lightning, thick lightning)
Draw on magic for energy: Tris can use her stored magic as physical energy. This comes with a "crash", once she stops drawing on it, and tends to keep her "energized" without regard to needing to sleep.
Woven together: Tris is always at least partially tied to her siblings (Briar, Daja, Sandry). While it is possible for them to "block" each other from entering their mind, Tris has re-opened herself, and is able to share thoughts and magic*. If they are "in her head", they can see and hear all as she does, and visa versa. This is mentioned to be "as easy as looking for them in (his) own mind"
See Magic: Tris sees magic as a silvery film on anything... magical. This is always on, but her spectacles help filter it out. Its brighter for the stronger the magic is, whether this is a mage or an enchanted object.
Rain: It is frightfully easy for her to tinker with the rain. At 11, its mentioned to be 'without a thought' for her keeping a pillar of dry air about two people. At 18, she can read, ride a horse, and keep rain off of a village. It is mentioned that she can stir it up out of lakes, or water on the surface level. This didn't happen simply because there wasn't enough water in the lake.
Wind: If there is already a breeze, it takes little—usually only a bit of thought and some finger twirling—to turn that breeze into something else. Twister? Water spout (if there's water for it to grab)? Easy as giving her finger – or herself – a twirl. By the time she's 14, it is easy to coat herself with breezes so she doesn't overheat in the summer.


These are examples of things that would be 3/Day. These are the known examples of what she can do. If something is similar to this, she can likely do it, and it will all fall under 3/day.
Create: Tris can 'make' breezes, stirring the wind into movement. This can be used to create weather systems. It can be used for much smaller things as well – take a breeze, spin in the spot, and there is a whirlwind of air that will deflect physical projectiles.
Shields: Against magic, she can make shields (that normally take hours to prepare) in a few minutes. These can be made to prevent entry, but almost always have to be circles.
Lighting: Tris can give specific sorts of crystals lightning, turning them into lamps.
*Feeding magic: If Briar (or Sandry, or Daja) gets tired, his (or her) magical reserves depleted, Tris can send him(or her) her magic, and it will work for him just as well as for her. Somewhere along their magical connection, it becomes the correct type of magic. Tris will not be able to send magic through her mental bond to her brother (or sisters) more than 3/day. This will provide the other mage with one regained charge for 3/day usage.
Catching: Tris can gather up the magic behind a weather system. (Seen in Will of the Empress, the hurricane (p148 in the hard cover).) This 'taming' takes effort, and is often visible in the most frightening of ways. How she catches winds of other sorts is unknown.
Focus: Tris can twist her magic, change the shape of her eyes and slide a bit of magic in front of her eyes. This enables her to see across miles.


This is something I'm not sure where it ought to go. I'm pretty sure it blurs the line between "always on", with how easy its done, and "three day", because it is something "done", and also a possible "now it just plain doesn't work". It isn't actual "teleportation" or "flying", as Tris physically stays put, but it allows for a great deal of scouting.
Magic Self: Tris can more or less move the core of her magic – and her mind—out and about to inspect things. This includes through her siblings (Notably, Daja in Daja's book), through the air (just about any other time in Circle of Magic books), or through the ground (which is a realm of her power). It is notable that she can move this self through lava without any problems, where Daja and Briar have issues (the heat was "melting" Daja, and "crisping his roots" for Briar), requiring a shield from a far older Smithmage. The only other of the teachers who was fine was Niko, and he stated it was because his magic was of a completely different area, and that Tris was fine because "its her nature not to be hurt by something like this". This further enforces that Tris is 'weather / nature' mage, or that earthquakes are the 'weather of the ground', and lava something close to that as well.


Entry: Found on skyway with her brother (Briar Moss). She will need help to get up, but she and Briar can slowly, painfully, make their way to the Bastion on their own.

We're all for extra help though.

Other: She's better at haggling than the girl who is from the culture that exists off of trade (granted, she is a merchant's daughter). She can properly do chores, card wool and spin thread. She can cook (and rather well, by the enthusiasm its greeted with). Handstands, make lotion to prevent sunburns. She can do basic glassblowing – so basically globes, lumps, bowls, cups, vases. This included measuring out what she needs for making some variations of glass.

She is not an adept fighter (she doesn't like it at all, and she tires quickly). She is overweight, but fit for an overweight person. Her throat is sensitive (smoke bothers her quickly), and she's only around 5'4"

No one can un-pin or unravel her braids but her. It could be really bad for your health. There is no rain in her hair, because it makes it frizzy. Each of her braids has a different sort of pattern, depending on what it holds. The thinner ones closer to her face are "quick lightning", the thicker ones just after those for "heavy lightning", fancy tied off ones for earthquakes and heat, thick ones for tides.

I am bringing Chime, the glass dragon. Chime is only about a foot and a half long, or roughly the size of a cat ("gathered up in her arms"(Tris did), tends to perch on shoulders.) Chime can fly, shoot needles of glass, and chitter (sounds like clinking diamonds, purr like water in wineglass, cry like knife striking glass, shriek like a shard of glass being dragged over a hard stone, shriek like nail on glass ), and enjoys eating anything of pretty colors. If it doesn't agree with her, she pukes it into a "glass flame" of sorts. Its possible to watch her "food" pass through her, as Chime is made of glass, and is clear but for some lightning that looks like her 'veins'. Her "skeleton" is made of Glass Magic, there are traces of protective, wind, healing, prosperity and love magic to her(her 'scales'/surface), but her "blood" is Lightning magic. She doesn't need more glass as a food source. The magic in her explains why people are so quickly charmed by her. Known things that she has eaten are: Antimony (Flames), Charcoal (globes), Honey (flames). Anything used to color glass is good, and also produces flames. Ash is just coughed out.

Also: Does the Skyway have pre-existing weather? Things that Tris can take more power from if she needs it.
stormsinbraids: (Default)

[personal profile] stormsinbraids 2013-06-24 08:41 pm (UTC)(link)

The briar app should be in later today (briar-mun is sadly very distractable)