Rebuilding
Apr. 3rd, 2013 11:57 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)

Rebuilding the Bastion |
The Bastion was damaged in the Calamity, and is currently not functioning at 100%. While Nathaniel can make some repairs, the Bastion is a self-repairing system. In order to bring the Bastion back to what it was before the Calamity, the player characters will have to find Cores and Shards. |
Cores |
Once used as power generators the World That Was, the Cores are made out of burstone infused with the essence of Windbags. They are not made of Windbags, but Windbags nest in the rocks down at Burstone Quarry. The continually produce energy and are thus warm and vibrating. They also "remember" the World that Was. Cores can only be found during game-wide events, and the changes they make to the Bastion have been pre-planned. Characters who find a Core will be encouraged to bring it to the Monument as soon as they return to the Bastion. |
Shards |
Shards are made of the same material as Cores, but in much smaller quantities. If Cores are the power generators, then Shards are the AA batteries.They are part of the amulets everyone is given, and in large enough quantities they can be used to changes the Bastion. Every time a character explores the Skyway, they will pick up Shards along the way. Monsters also carry Shards, so the more a character defeats the more Shards they will get. If you are not sure how many Shards an exploration should get, just poke a mod and they will come up with a number for you. But in general, each exploration of the Skyway will yield about 20-40 new Shards per person in the exploration party, which can be divided up however the characters want. Refer to the bestiary to see how many each monster type carries. |
Before you begin |
The rest of this page details the different kinds of changes that can be made to the Bastion. All changes must be mod-approved. Once your character has collected enough shards, simply fill out the form at the end of this page and post it in a comment here. Once a mod approves it, the change can be played out ICly. For large changes (new buildings, new world mechanics, etc.), an OOC post will be made by the mods about it. Please wait until after the OOC post goes up to play out those changes. We will let you know if the change your character is making requires an OOC post or not. |
Environmental changes |
New land |
This change adds more uncultivated land to the Bastion by pulling in floating lands from the surrounding area. Land can be added to any quadrant of the Bastion, and will be composed of rock, dirt, and grass unless specified. Cost: 15 Shards for each square yard of basic land, 20 shards for each square yard of special land (IE snow-covered land, bodies of water, patches of forest, land types specific to certain worlds, etc.) |
Cultivate land |
This changes uncultivated land into another land of the character's choosing. For example, grassy fields can be changed into farmland, or barren rocks can become forested. Any part of the Bastion that has not been claimed by a building or another person can be changed. Cost: 25 Shards for each square yard of land changed. |
Flora |
This introduces a new species of plant to the Bastion. Any kind of plant may be brought, though the Bastion will ensure that no one species takes over. In general, new plants will grow where it makes sense for them to grow, so new aquatic plants will appear in the river, new vegetables will appear in farmland, etc. Cost: 100 Shards for small plants, 200 Shards for large. |
Fauna |
This introduces a new species of animals to the Bastion. Any kind of animal may be brought, as long as it is not harmful to humans. The Bastion will regulate how many of each species of animal is present, and there will always be anywhere from 2 to 10 of a given species at any given time. Cost: 200 Shards per type of animal |
Weather |
This changes the weather for one in-game day. Unless the weather is changed by a character, it will always be sunny and around 70 degrees Fahrenheit/21 degrees Celsius. Cost: 25 Shards per day of change, up to 3 days in a row. You must specify what in-game day(s) will be affected by the change of weather. |
New buildings |
As a note, any building changes must be very detailed with information about the building's size, layout, and purpose, or it will be rejected. |
Small buildings |
This change will create one small building, one-story tall and with a maximum of 500 square feet to design how you see fit. These buildings can be placed in any quadrant of the Bastion, as well as on any land brought in by the New Land change. Cost: 300 Shards |
Medium buildings |
This change will create one medium building, up to two-stories tall and with a maximum of a thousand square feet per floor to design how you see fit. These buildings can be placed in any quadrant of the Bastion, as well as on any land brought in by the New Land change. Cost: 500 Shards |
Large buildings |
This change will create one large building, up to three-stories tall and with a maximum of 2000 square feet per floor to design how you see fit. These buildings can only be placed in the North and South quadrants of the Bastion, as well as on any land brought in by the New Land change. Cost: 800 Shards |
Items |
This section includes all mundane and magical items. Each character can use Shards to create items either from their own world or from the world that created the Bastion. Please note that magical and world-specific items require detailed descriptions of what the item does. |
Mundane items |
This creates one copy of any non-magical, non-unique items that are small enough to be picked up. Cost: 50-70 Shards, depending on the complexity of the item |
Unique items |
This creates one copy of any non-magical, unique items that are small enough to be picked up. This would be the change necessary for a character's personal items from home. Cost: 80-100 Shards, depending on the complexity of the item |
Large items |
This creates one copy of any non-magical item that is too big to be picked up, but is smaller than a small building. Cost: 200 Shards |
Magical items |
This creates one copy of any magical item that is small enough to be picked up. Please note that mods have the right to refuse any item with game-breaking powers. Cost: 300 Shards |
Big magical items |
This creates one copy of any magical item that is too big to be picked up, but is smaller than a small building. Please note that mods have the right to refuse any item with game-breaking powers. Cost: 400 Shards |
Game mechanic changes |
This section covers any changes to the Bastion that would alter what characters can do or how the Bastion itself behaves. Please note that mods have the right to refuse any changes that would alter the Bastion in game-breaking ways. |
New ability (individual) |
This change gives a new ability to an individual character. Said ability is connected to the character's amulet, and is subject to power limitations. See the (ABILITIES) section for more details. Cost: 150 Shards |
New talent (individual) |
Normally it takes years of training to master a new weapon or profession. This change will allow a character to instantly learn the basics of whatever mundane skill they want. Said talent is connected to the character's amulet. Cost: 100 Shards, for 'beginner's skill', 200 Shards for 'average skill', 300 Shards for 'master-level skill' |
New rule (Bastion) |
This adds a new 'rule' to the Bastion's protocol. For example, a character could change it so that vegetables planted in one specific field grow at twice the rate of any other field, or a character might change it so that characters can walk on the clouds around the Bastion. Any changes to the Bastion will be heavily moderated, and will only affect characters within the Bastion itself. Please discuss this with a mod beforehand! Cost: 1,000+ Shards |
New enemy type |
This will cause the Bastion to release a new type of enemy into the wilds of the Skyway. Each time this change is used, approximately 30 of the new type of enemy will be created. Any enemy created will need to have all of the data from the (MONSTER PAGE) to be accepted. Cost: 300-500 Shards, depending on the type of monster. |
Other changes |
If you can think of another type of change that doesn't fit into any of the other categories, fill out the form with your idea and a mod will tell you if it is feasible or not. We welcome creativity, so don't feel limited by what you see here. These are more of guidelines than set rules. |
The form |
Please fill out the form in it's entirety and post it as a comment to this page. We will try to get back to you as soon as possible. |
profile codes |

no subject
Date: 2015-01-02 11:02 am (UTC)Change:
Magical jerky cows!
Ibuki wants to add magical jerky cows to the Bastion! They grow a thick layer of jerky on the upper part of their body that can be easily removed by hand, with no pain to the cow itself. In fact, it feels like a nice massage to them.
There are two types of jerky cows. One has normal beef jerky, and the other has chocolate chip beef jerky. Both types can be milked, though chocolate chip jerky cows dispense chocolate milk. The "normal" jerky cows are colored like typical black and white cows, while the chocolate cows are brown.
Both types of jerky are edible and delicious without any prep needed.
The cows are very docile and friendly.
Day: 267, same time as the iBooty Shuffle renovations
Cost: 200. Ibuki will be down to 0 shards after this.
no subject
Date: 2015-01-06 09:53 pm (UTC)