Player name: Rakath Age: 28 Contact: Plurk: Rakath, DW: rakathspseudonym Other characters: None
Character name: Rikki Chadwick Series: H2O: Just Add Water Canon point: End of Series Summary: Rikki lived in a small resort town in Australia, unlike most of the families she was in the lowest end of things. Living in a trailer home, with her dad, who barely could keep the payment on his spot there. She was a loner, wild, and friendless, causing trouble and not caring about anything. Until she became a mermaid with two other girls, which changed her life in a million ways.
She now had friends… weird, uptight, rich friends. A secret, a super cool fun secret. And she started to get close to people again. They had to share adventures, hiding from marine biologists, evil mermaids, saving each other and the world from trouble, growing together like sisters. She met a boy, he was a bit of a rich brat until he found out they needed his help, then they got together. She knew how to rely on others, and not just rely on herself.
All the while Rikki grew up, from a wild lone wolf-fish to a mature responsible business woman. Her boyfriend bought her a cafe, she ran it and made it a success. She helped her friends, protected them, and was still fire and attitude but more controlled. She started as the most reckless with her powers, the first to suggest action without thinking, but as she grew up she… only used her powers when it was easy not to get caught.
She’s sharp under pressure, and quick witted in ways the other girls aren’t. Her years just her and her dad left her a bit more streetwise than most of the girls in town. She learned mechanics from her father, as well as some petty theft skills (nothing too over the top). However her business savvy is her best non-combat skill to fall back on.
She’s still got rebellious tendencies, relaxed and casual in the face of everything, unless given a really good reason not to talk. She’s slow to show sympathy for the suffering of another, as her way is to suffer in silence unless she knows a way for someone to help. She’s quick to speak her mind, and hates to play polite for societal reasons. This is probably part of why she was quick to embrace her cool mermaid superpowers.
Powers: All of Rikki’s powers are directly linked to a single event in her life, being magically able to transform into a Mermaid. But as this single power has several aspects to it, I’ve split them into separate powers (also because they will be treated by the game as different things). - Mermaid Change: Rikki was turned into a mermaid when she was 15. Ten seconds of exposure to water (technically liquids with a 30% water content) causes her to change. She reverts to normal when completely dry. Fortunately her own blood/sweat/tears etc do not cause the change. During the change her clothes, hair product, hair ties, and anything else she's carrying magically vanishes, to return when she dries (neat bonus: her clothes and property are completely dry and all her stuff is undamaged by the water). In Bastion as this is a survival ability and pretty important to the character, I want this to stick around as a constant threat of happening. - Mermaid Anatomy: In mermaid form she has a long orange scaled tail, and scale covering over her chest. Her tail is incredibly powerful and can bend steel when used to slam, and swim at great speeds (faster than a dolphin, but not by much). Lung capacity is greatly increased, being able to stay underwater for somewhere between 15-20 minutes at a time on a single breath. Also depth is no obstacle other than running out of air. As this is tied to the transforming into a mermaid and survival as a mermaid, it’s also a constant power (although her tail slam will be limited to 3 per day). - Mermaid Magic: Mermaids also have a magical property to them, which works even in human form. Powers over water and nature. In Rikki's case its heat. Rikki can heat up water/rocks/objects or start a fire with just a gesture of her hand, and can causes lightning strikes and electrical surges. However they do require gestures, her fingers have to be free to move for this to work. In Bastion the ability to heat up non-water things is reduced so she can’t boil people alive (but can heat dry herself out of her mermaid form), her Lightning is equal to that of a regular use of Thunder. This power is active and not survival related, so three uses of heat/fire, and three of lightning per day. - Mermaid Powers (Etc.): Mermaids are conduits of magical energies. How this can be used isn't exactly explained. There's a potion that lets mermaid's grant wishes, as an example. Rikki is very attuned to magic, at least magics attached to moons and nature. She'll likely feel big magical dangery things if they are on a massive scale, but otherwise this power doesn’t do much in canon except act as Deus Ex Plot. In Bastion this qualifies as not going to come up unless mod approval says it can be used for Deus Ex Plot reasons. - Mermaid Lunacy: Mermaids are reactive to the light of the full moon, as well as the general state of the stars above during a full moon. It causes mermaids (human or mer form) a loss of inhibitions, impulsiveness, memory loss, and other more erratic effects (lost powers, gained powers, no real rhyme or reason to them). In Bastion (if and when there is a moon), the impacts are reduced to a lack of other celestial bodies. Looking at the moon will cause her a loss of inhibitions, impulsiveness, childishness, and memory loss until the moon cycles and the clouds cover it. (She’ll also be really pissed at whoever added a moon to the world). - Moon Crystal: Rikki has a small necklace with a blue crystal on it. On it's own it's worthless, but with another like stone it creates a light with the same effect as moonlight (and can cause mild power outages). Mostly she wears it as a sign of friendship with two of her fellow mermaids, and it was a gift from a boy she helped avoid drowning. In game it's... a piece of rock that if someone found a way to unlock it's moon powers could do a thing or be used to make a thing... not that Rikki would part with it easily.
Entry: Rikki will manage it on her own, and generally be very surly about the process. She’ll avoid monsters and make her way to the Bastion being totally bewildered as to what happened. Other:
Rikki Chadwick | H2O - Just Add Water | OU
Age: 28
Contact: Plurk: Rakath, DW: rakathspseudonym
Other characters: None
Character name: Rikki Chadwick
Series: H2O: Just Add Water
Canon point: End of Series
Summary: Rikki lived in a small resort town in Australia, unlike most of the families she was in the lowest end of things. Living in a trailer home, with her dad, who barely could keep the payment on his spot there. She was a loner, wild, and friendless, causing trouble and not caring about anything. Until she became a mermaid with two other girls, which changed her life in a million ways.
She now had friends… weird, uptight, rich friends. A secret, a super cool fun secret. And she started to get close to people again. They had to share adventures, hiding from marine biologists, evil mermaids, saving each other and the world from trouble, growing together like sisters. She met a boy, he was a bit of a rich brat until he found out they needed his help, then they got together. She knew how to rely on others, and not just rely on herself.
All the while Rikki grew up, from a wild lone wolf-fish to a mature responsible business woman. Her boyfriend bought her a cafe, she ran it and made it a success. She helped her friends, protected them, and was still fire and attitude but more controlled. She started as the most reckless with her powers, the first to suggest action without thinking, but as she grew up she… only used her powers when it was easy not to get caught.
She’s sharp under pressure, and quick witted in ways the other girls aren’t. Her years just her and her dad left her a bit more streetwise than most of the girls in town. She learned mechanics from her father, as well as some petty theft skills (nothing too over the top). However her business savvy is her best non-combat skill to fall back on.
She’s still got rebellious tendencies, relaxed and casual in the face of everything, unless given a really good reason not to talk. She’s slow to show sympathy for the suffering of another, as her way is to suffer in silence unless she knows a way for someone to help. She’s quick to speak her mind, and hates to play polite for societal reasons. This is probably part of why she was quick to embrace her cool mermaid superpowers.
Powers: All of Rikki’s powers are directly linked to a single event in her life, being magically able to transform into a Mermaid. But as this single power has several aspects to it, I’ve split them into separate powers (also because they will be treated by the game as different things).
- Mermaid Change: Rikki was turned into a mermaid when she was 15. Ten seconds of exposure to water (technically liquids with a 30% water content) causes her to change. She reverts to normal when completely dry. Fortunately her own blood/sweat/tears etc do not cause the change. During the change her clothes, hair product, hair ties, and anything else she's carrying magically vanishes, to return when she dries (neat bonus: her clothes and property are completely dry and all her stuff is undamaged by the water). In Bastion as this is a survival ability and pretty important to the character, I want this to stick around as a constant threat of happening.
- Mermaid Anatomy: In mermaid form she has a long orange scaled tail, and scale covering over her chest. Her tail is incredibly powerful and can bend steel when used to slam, and swim at great speeds (faster than a dolphin, but not by much). Lung capacity is greatly increased, being able to stay underwater for somewhere between 15-20 minutes at a time on a single breath. Also depth is no obstacle other than running out of air. As this is tied to the transforming into a mermaid and survival as a mermaid, it’s also a constant power (although her tail slam will be limited to 3 per day).
- Mermaid Magic: Mermaids also have a magical property to them, which works even in human form. Powers over water and nature. In Rikki's case its heat. Rikki can heat up water/rocks/objects or start a fire with just a gesture of her hand, and can causes lightning strikes and electrical surges. However they do require gestures, her fingers have to be free to move for this to work. In Bastion the ability to heat up non-water things is reduced so she can’t boil people alive (but can heat dry herself out of her mermaid form), her Lightning is equal to that of a regular use of Thunder. This power is active and not survival related, so three uses of heat/fire, and three of lightning per day.
- Mermaid Powers (Etc.): Mermaids are conduits of magical energies. How this can be used isn't exactly explained. There's a potion that lets mermaid's grant wishes, as an example. Rikki is very attuned to magic, at least magics attached to moons and nature. She'll likely feel big magical dangery things if they are on a massive scale, but otherwise this power doesn’t do much in canon except act as Deus Ex Plot. In Bastion this qualifies as not going to come up unless mod approval says it can be used for Deus Ex Plot reasons.
- Mermaid Lunacy: Mermaids are reactive to the light of the full moon, as well as the general state of the stars above during a full moon. It causes mermaids (human or mer form) a loss of inhibitions, impulsiveness, memory loss, and other more erratic effects (lost powers, gained powers, no real rhyme or reason to them). In Bastion (if and when there is a moon), the impacts are reduced to a lack of other celestial bodies. Looking at the moon will cause her a loss of inhibitions, impulsiveness, childishness, and memory loss until the moon cycles and the clouds cover it. (She’ll also be really pissed at whoever added a moon to the world).
- Moon Crystal: Rikki has a small necklace with a blue crystal on it. On it's own it's worthless, but with another like stone it creates a light with the same effect as moonlight (and can cause mild power outages). Mostly she wears it as a sign of friendship with two of her fellow mermaids, and it was a gift from a boy she helped avoid drowning. In game it's... a piece of rock that if someone found a way to unlock it's moon powers could do a thing or be used to make a thing... not that Rikki would part with it easily.
Entry: Rikki will manage it on her own, and generally be very surly about the process. She’ll avoid monsters and make her way to the Bastion being totally bewildered as to what happened.
Other: