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Rosethorn (Nivalin Greenhow) ([personal profile] earthandpine) wrote in [personal profile] bastionmods 2013-11-01 03:55 am (UTC)

Rosethorn | Circle of Magic | OU

Player name: Tri
Age: 25
Contact: [personal profile] tricia868, [plurk.com profile] tricia868, tricia868 at gmail dot com, trichan868 on AIM
Other characters: N/A

Character name: Rosethorn (born Nivalin Greenhow)
Series: Circle of Magic
Canon point: Battle Magic, just before Dokyi takes her aside to give Rosethorn her task/burden to carry

Summary: Rosethorn's history can be found here.

Rosethorn’s family background left her wary of shows of affection, at least until she trusts someone. They valued her magic, her power with plants, at least as highly as they valued Niva herself.

Rosethorn devoted years of study and effort to the extremely dangerous work of disease analysis and diagnosis. She, along with her rival Crane and four other mages, spent eight years coming up with the formula for a human essence of sorts, something that would allow them to test cures without putting anyone at risk until they had a viable treatment. Two of her fellow researchers died along the way, and one went blind. Picking apart diseases started out as the escalation of an ingredient identification contest, a game between her and Crane, but it turned into a long and difficult endeavor that only Rosethorn's stubbornness and persistence got them through. She and Crane are still some among the most respected in the field. Rosethorn wrote all of the guidelines and regulations for quarantine and disease control in her home city.

She is an Earth Temple Dedicate Initiate of the Living Circle religion. Essentially what this means is that she's dedicated herself to service of the Green Man and Mila of the Grain, as well as to Living Circle's principles. The responsibilities inherent in this include defense of temple grounds and relics as well as of any innocents seeking protection. Rosethorn hates fighting, but she's an accomplished battle mage. She prefers healing, at least when she has medicines that can do some good. There is little Rosethorn hates more than being helpless as she attempts to care for those she cannot help. Her power is limited to plants. She can work with plants directly rather than through medicines, and seeing people suffer when she can’t do the same for them is incredibly frustrating. She helps failing farms, travels when needed to investigate the death of plants on an island, and in general uses her power to help those who need it.

Rosethorn is intimidating, but her bark is worse than her bite except when someone really deserves it. Her first introduction to her foster children involved a threat to hang them by their heels in the well if they damaged anything in her garden. She would never have done it, of course. The reason she gave Briar was, "I water my plants from that well," but harming innocents also goes against Rosethorn's beliefs and vows. She's gentle with animals, the sick and wounded, and people whose suffering or fears are well-founded, but Rosethorn is still at the top of the list of people none of her charges ever want to cross.

She has little patience and no desire to curb her sharp tongue unless absolutely necessary. She once ordered an exhausted Evvy away to bed, telling her, "You know it will just annoy you to hear us negotiate with the locals. It usually does." When Evvy replied, "It annoys you too," Rosethorn answered, "Yes, but my vows say I have to be nice to people sometimes, for the good of my soul. You haven't taken vows. Scat." She's good at reading motivations and cutting through to the reasons people do things. She is able to understand other people's point of view, and she usually takes that into account before she turns her tongue on them. During her period in quarantine after discovering that one of the workers had stolen necessary medical supplies, Rosethorn explained to Briar the variety of reasons people worked in Urda’s House, the place of healing, in the poorest part of Summersea. "Some care. Some do it because it's fashionable these days to take an interest in the Mire. Some because it's the only work they can get. Between guild charity funds and the duke, they're paid a decent wage. Some cared once, but they've seen so much poverty that their hearts broke." Rosethorn tries to maintain perspective even though she will tolerate callousness or foolishness from no one.

Besides her faith, several important relationships act as anchors for Rosethorn. She has friends she values, of course, and then she has her family. Rosethorn's lover, Lark, and her foster children Briar, Tris, Sandry, and Daja mean the world to Rosethorn. There is nothing she wouldn't do for them. Rosethorn and Lark's relationship is close on a number of levels. Lark is dedicated to the same gods as Rosethorn. They share values, they share a home, and their personalities balance well, Lark's openly nurturing side contrasting with Rosethorn’s prickly intimidation until people get to know Rosethorn better. Briar is her protege as well as her foster son. He is her boy, and though they rarely verbally express affection, it's obvious to anyone with eyes. She also cares a lot for Briar's student Evvy.

Powers: "Mostly the same as Briar's" isn't an acceptable answer here, is it? Rosethorn is a green mage, her power drawn from the ambient power in plantlife. A Great Mage, there is very little she can't do with plants or things that once were plants, like wood or dried leaves.

Always Active:
Hearing plants, sensing their well-being, and being able to communicate with (and through, to another plant mage) them is a constant for Rosethorn, as natural as breathing. In fact, another ambient mage in her series, Evvy, really did describe the temporary loss of connection with her element as "like trying to take a deep breath, only to find your lungs won't open up." She can always feel plants, and through them she can also always sense and talk to fellow plant mages like her foster son, Briar.

Plants love Rosethorn. They turn toward her as she passes, as if she were the sun. They would all lean in to touch her, stretching as far as their roots will let them, if she didn't enforce a little discipline in her gardens and anywhere else she goes. None of that is a choice on Rosethorn's part, it is just inherent to her power. They can sense her emotions, and she can sense theirs. Rosethorn always knows what a plant needs and wants in order to grow to its fullest potential. She knows where plants are, she can use them to sense their environment, and they can tell her as much as they understand, with their different way of thinking, about situations in the world around them. This innate connection goes two ways though. Rosethorn can take strength, energy, and calm from plants, but she also feels it when they suffer or die. They feel it when she is angry as well as when she's happy, and they will act on their own in her defense if she doesn't talk them out of it.

3 Per Day Rule:
Rapid-grow of plants falls into this category. Rosethorn uses this in a few different situations. One is to rapidly get enough seeds to plant a larger crop. For instance, if the crops are destroyed somewhere prior to harvest, she could spend a day growing batches of barley and harvesting seeds for replanting as soon as the fields were safe again. She also uses the technique in combat with a really vicious mix of lethal thorn seeds. As a rule, she does NOT use this within her garden because true strength is sacrificed in favor of speed.

Also in this category is strengthening or restoring medicines, using her magic to make it more effective than the herbal remedies alone.

Magically banishing disease, fungus, parasites, etc. from plants is limited to 3 uses per day.

Returning wood to its living tree state can only be accomplished three times per day. She has used this to convert catapults to trees, to slow a rain of arrows by making them sprout roots or branches.

The same goes for withering wood, taking all the life from it.

Entry: Rosethorn will not be too close to the Bastion when she arrives. I wouldn't say she's in need of rescue, though. She would make it there on her own eventually, given plants and (once she's near enough) the sense of Briar to guide her, but I'd definitely welcome someone finding her along the way.

Other: Food takes care of itself here, I've read. Is there any way for a character who works with plants to get involved in that, or is it entirely self-sustaining to the point that no one ought to interfere?

Rosethorn died, briefly, of the fever caused by the blue pox. Briar flung his magical self in after her with Daja, Tris, Sandry, and Briar’s shakkan serving as anchors. Her life was saved, but a small amount of brain damage did occur. Even after regaining her speech, it is still mildly slurred, her hands have a lingering tremor, and most relevant, high altitudes tend to cause shortness of breath. Any areas of the Skyway that are higher altitude will have similar effect, and she will noticeably struggle after any exertion at all in them.

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