windgod: (0)
From: [personal profile] windgod
Player name: Zac
Age: 24
Contact:
. Journal: [personal profile] windgod
. Plurk: [plurk.com profile] Zacadia
. AIM: ZacEXE3
. Email: ZacEXE3@aol.com

Other characters: N/A

Character name: Ippo Makunouchi

Series: Hajime no Ippo: The Fighting

Canon point: Just after his victory over Sendou Takeshi for the JBC Featherweight Championship.

History: Not much is known about Ippo's early life, apart from the fact that his father died in a boating accident; leaving his mother Hiroko to raise him by herself while maintaining the family boating and fishing business until Ippo was of age to help her. Because of his shy and unassuming nature, he was often bullied in school until a chance encounter with a training boxer named Mamoru Takamura ignited a spark within the boy which turned into a burning love for boxing. His early training was rather...haphazard at best, the first parts of it merely being tests from Takamura to see if he was even worth showing to his gym. However, after succeeding through sheer stubborn force of will and his unique ability to recall certain details, he was taken down to the Kamogawa Boxing Gym to begin his training in earnest.

For the most part, he was mostly overlooked until he was able to blow back a heavy bag with only a little instruction, prompting the gym manager Genji Kamogawa to give the boy another look. After being forced into a sparring match with the gym's star amateur, Ichirou Miyata, he was beaten; but only after forcing the overconfident Miyata to really start trying, causing Coach Kamogawa to take Ippo's training far more seriously. His second sparring match with Miyata ended with his victory by KO, and started Ippo down the path for his current boxing career; which has lead to his victory over the former champion Sendou Takeshi, crowning him the new JBC Featherweight Champion.

Personality: While he is still the same person despite all his training, he still has the tendency to be shy, kind, helpful, extremely susceptible to emotional outbursts, and overly polite to people even if he's fully comfortable with them, much to their chagrin; he also displays the remnants of an inferiority complex despite all his achievements and obvious strength. On the flip side, he is also incredibly stubborn and strong willed; traits which shine through in the ring and keep him going even in the toughest of times. When it comes to anger, Ippo's calm and almost goofy demeanor almost never allows for that particular emotion to come to the surface; however, if someone happens to insult boxing or any of the people he holds close to his heart, such as his trainer or the opponents he's faced in the past, his demeanor quickly changes to cold and aggressive; even prompting him to outright brawl with his opponent in the ring to devastating effect.

Ippo is also fairly talented with recalling small details of things, as well he is also very good at learning new things with only minimal instruction. When used in tandem, he has been known to pick out certain strategies used by his opponents, allowing him to formulate counter-strategies on the fly; as well as aiding him in mimicking his opponents attacks and moves to add to his own repertoire after adding his own unique twist on them.

Powers:
. Fighting Spirit: Ippo's inner strength come to bear on the surface. When pushed to his absolute limit of strength and stamina, Ippo can call upon his Fighting Spirit to give him the push needed to temporarily exceed his normal limitations. However, even his great spirit has limits, and after utilizing it, he is left severely drained to the point where at least two full days of rest are required for him to recover enough for physical activity.

- Special Boxing Punches:
. Liver Blow: A devastating low hook that is arched upwards into the opponents ribs. It should be noted that with a clean punch, Ippo has the capacity to shatter ribs with this punch.

. Gazelle Punch: An uppercut that has Ippo drop downwards low enough to dodge a punch from an average sized person, and then immediately spring upwards into a straight uppercut; using the spring force tension to deliver the punch with explosive force, notably enough to snap someone's head straight back from a prone position.

. Dempsey Roll: Ippo's "Sunday Punch" or signature technique. Usually done after stunning an opponent, Ippo will weave his body in a figure eight motion to pick up a great deal of centrifugal force before unleashing a series of powerful punches that have the ability to slam someone onto the ground from a vertical standing position with enough force to make them bounce once before landing prone. As each punch connects, Ippo gains more speed and power from each rotation, making each punch consecutively stronger; however, he can only perform about 15 of these hooks in a row before his strength gives out. It should also be noted that any opponent with great speed has the capacity to knock him out of his rotations.

Entry: Ippo is going to wake up on the day after his big championship win to find himself on the Skyway quite disoriented and still rather worn out from the fight the night before. He'll likely be going the wrong way from the Bastion in an attempt to find someone he knows, or anyone really in a panic. He might have enough strength left in him to take on some squirts or gasfellas, but anything beyond that might spell some serious trouble; so being found by someone would be the most preferable.

Other: Ippo is a boxer, so it stands to reason his most powerful weapons are his own two hands, meaning it will be likely that he uses Gauntlets or some sort of Metal Cestus as his weapons. He'll also be bringing his JBC Featherweight Championship Belt, not only because its something important to him, its also going to be his way of hanging on to the memories of his world before it was lost to the Calamity.
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