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Rob Edwards ([personal profile] dragonsorcsandwolves) wrote in [personal profile] bastionmods 2015-09-21 02:02 am (UTC)

Name: Rob Edwards
Change: Another floating island. The hedron for this one is significantly smaller and is controlled remotely by the main hedron. The hedron provides flight capability and produces clean, fresh water identical to that found in Tamriel, but does not duplicate the other abilities of the main hedron. The landmass is not directly adjacent to the original island for reasons that will be elaborated on in a moment, but upon creation Rob will direct the tree to extend its roots across the gap and connect the islands together into one entity, the roots also acting as a sturdy if somewhat terrifying-to-use bridge. The reason that this is a separate island covers most of its surface: a grove of thick-stemmed, fast-growing bamboo. Also on the surface are paths connecting the root bridge, a docking pier, a small clearing with a stone bench overlooking the edge of the island, a small clearing in the center, and a path curving along the edge and down to a cave entrance below with a simple post-and-rope fence providing a bit of protection against the adjacent drop. The cave entrance opens up into a cave with a workshop on one side and a storage area on the other, with the tools and equipment needed to turn the bamboo into just about anything it can be turned into, save for any equipment that would require electricity, which is absent. Beyond the workshop is the central room of the island, a cavern filled with multicolored crystals and stalactites. The hedron is in the middle, its tips embedded in the rock of the island and water trickling from its midsection into the deep lake around it. The lake's outflow leaves through a wide tunnel opposite the entrance to the workshop. Surrounding the lake is a flat area usable as a walkway, and off of said walkway are a number of small caves with sturdy wooden doors, one of which has a very basic set of alchemy equipment and one of which is locked, the key to which will be possessed by Alucard (and a secret duplicate by Rob). The locked cave contains a bed with several extra pillows, a comfortable chair, a small table, some shelves, and a chamberpot. A tunnel off of the walkway curves down to the level below, which consists of a number of small caves linked together in a chain circling the lake. The caves are all illuminated by more of the previously-purchased Glowing Mushrooms, and the central cavern also contains a good number of Gleamblossoms (previously purchased), Blisterwort (alchemy effects Damage Stamina, Frenzy, a weaker version of Restore Health, and Fortify Smithing), Imp Stool (alchemy effects Damage Health, Lingering Damage Health, Paralysis, and a weaker version of Restore Health), Namira's Rot (alchemy effects Damage Magicka, Fortify Lockpicking, Fear, and Regenerate Health), Wisp Stalks (alchemy effects Damage Health, Damage Willpower, Damage Intelligence, and Fortify Speed), Luminous Russula (alchemy effects Water Breathing, Drain Fatigue, and Poison), and Violet Coprinus (alchemy effects Water Walking, Drain Fatigue, and Poison).
Day: 348
Cost: 400 (hedron - large magical item) + 800 (landmass - large building) + 200 (bamboo - large plant) + 600 (6 small plants) = 2000 (This will be paid for by Alucard.)

Name: Rob Edwards
Change: Another floating island (Why? Because he started a pattern with the bamboo grove and wants to keep it up. Because this way taking out one hedron won't knock everything out of the sky.) The hedron for this one is similar in size to and is controlled remotely by the main hedron. The hedron provides flight capability and produces clean, fresh water identical to that found in Tamriel, but does not duplicate the other abilities of the main hedron. It contains an egg-shaped internal space where food and other things don't spoil anywhere near as fast and "down" is towards the outer surface of the room, meaning that one can walk on the ceiling and walls as if they were the floor. Needless to say this will be very disorienting but increases the amount of floorspace to set things on. The landmass is not directly adjacent to the original island, but upon creation Rob will direct the tree to extend its roots across the gap and connect the islands together into one entity, the roots also acting as a sturdy if somewhat terrifying-to-use bridge. The surface of the landmass is mostly forested, primarily with trees that produce something edible. From the previously-purchased trees, juniper, white birch, cork oak, sugar maple, and black locust will all be present in small numbers, but other trees will fill the bulk of the space: apple trees from Tamriel (alchemy effects: Restore Fatigue, Damage Luck, Fortify Willpower, and Damage Health), orange trees from Tamriel (alchemy effects Restore Fatigue, Detect Life, Burden, and Shield), pear trees from Tamriel (alchemy effects Restore Fatigue, Damage Speed, Fortify Speed, and Damage Health), plum trees (he'll ask for the version from Tamriel, which is mentioned as existing, but since it's never actually appeared in the games I have no idea what it's alchemy effects are, so I'll just handwave that they do something, just not anything noteworthy), and the previously-purchased Oran, Leppa, Sitrus, and Lum berry trees. Interspersed amongst the various trees are whatever pre-existing plants would work best in a forest environment. With all of these trees the forest canopy is dense and thus makes the ground below rather dark. The edges of the landmass curve upwards into walls that resemble cliffs, and the landmass is longer than it is wide, giving the impression that it's a small valley. The hedron is at one end of the landmass, but unlike the others is on its side and embedded in the cliff wall, with one face providing a flat surface overlooking both the valley and the empty space beyond. Water pours from the hedron in a small cave, then exits and becomes a small stream that winds its way along the entire length of the valley, ending in another cave where it passes through a small hole in the wall and off of the island. At the midpoint of the landmass is a tiny island in the middle of the stream, and a pair of cave entrances, one on each side of the valley. One leads to a root bridge to the main island, while the other leads to a tunnel that curves down to the caves below the valley. Both levels below ground are similar, consisting of a tunnel spanning the length of the island with multiple small caves, all of which are illuminated by more of the previously-purchased Glowing Mushrooms. The entrance to the interior of the hedron is on the lower level, and is a concealed door that can be opened by someone with an appropriate "key" or by tracing certain markings on its surface in the correct order.
Day: 348
Cost: 400 (hedron - large magical item) + 1600 (landmass - 2 large buildings) + 800 (four new species of tree) = 2800 (This will be paid for by Alucard.)

Name: Rob Edwards
Change: Another giant hedron. This one however has no land attached to it, instead floating on its own in the center of the formation of islands (though the tree will extend its roots to connect it to the island). This hedron can generate a shield around the formation of islands, although it is nowhere near as powerful or efficient as the Bastion's shield and cannot be up indefinitely. Alternately, it can cloak the islands and render them and anyone or anything on them invisible, but this too can't be maintained indefinitely. In either case, the band separating the two halves of the hedron glows white-blue when it's active. If the other hedrons somehow loose flight capability, this hedron will automatically attempt to bring the island down in a controlled landing (or crash, in the worst cast scenario) that the inhabitants will have a better chance of walking away from. It's normally controlled remotely from the main hedron, but if the main hedron's control crystal is somehow rendered nonfunctional the backup control crystal in this hedron will automatically stand in for the main one, although reaching the entrance to the hedron's interior is not exactly easy or pleasant, considering the only way across is via tree-root bridges.
Day: 348
Cost: 400 (large magical item) (This will be paid for by Alucard.)

Name: Rob Edwards
Change: Ash Yams, a tuber found in Morrowind with the alchemy effects Fortify Intelligence, Fortify Strength, Resist Common Disease, and Detect Key. These will go in both the Bastion and on the island.

The strain of Garlic found in Cyrodiil, with the alchemy effects Resist Disease, Damage Agility, Frost Shield, and Fortify Strength. These will go in both the Bastion and on the island.

The strain of Ginseng found in Cyrodiil, with the alchemy effects Damage Luck, Cure Poison, Burden, and Fortify Magicka. These will go in both the Bastion and on the island.

Jazbay Grapes from Skyrim, with the alchemy effects Weakness to Magic, Fortify Magicka, Regenerate Magicka, and Ravage Health. These are also required when cultivating Nirnroot.

The strain of Lettuce found in Cyrodiil, with the alchemy effects Restore Fatigue, Restore Luck, Fire Shield, and Damage Personality. These will go in both the Bastion and on the island.

The strain of Onion found in Cyrodiil, with the alchemy effects Restore Fatigue, Water Breathing, Detect Life, and Damage Health. These will go in both the Bastion and on the island.

The strain of Potato found in Cyrodiil, with the alchemy effects Restore Fatigue, Shield, Burden, and Frost Shield. These will go in both the Bastion and on the island.

The strain of Radish found in Cyrodiil, with the alchemy effects Restore Fatigue, Damage Endurance, Chameleon, and Burden. These will go in both the Bastion and on the island.

The strain of Strawberry found in Cyrodiil, with the alchemy effects Restore Fatigue, Cure Poison, Damage Health, and Reflect Damage. These will go in both the Bastion and on the island.

The strain of Tomato found in Cyrodiil, with the alchemy effects Restore Fatigue, Detect Life, Burden, and Shield. These will go in both the Bastion and on the island.

The strain of Watermelon found in Cyrodiil, with the alchemy effects Restore Fatigue, Light, Burden, and Damage Health. These will go in both the Bastion and on the island.
Day: 328
Cost: 1100 (11 small plants) (This will be paid for by Alucard.)

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